Tag Archives: augmented reality

Innovation Academy: Virtual and Augmented Reality

I’ve been part of my library’s virtual storytime team for the last few months (and into the summer). Last week, I had a chance to dive into school age programming again with another virtual Innovation Academy program.

This was my second foray into a virtual Innovation Academy program. I received zero feedback from the first program or from this program, so I have essentially no idea what patrons thought of either event, or if they even opened the documents I sent. So it goes with virtual programming.

Read more about the how, why, and pros and cons for this particular program series in my last post on this topic: Virtual School Age: Coding.

Some details on how this series works:

  • Program materials are designed and curated for ages 6-11.
  • Attendees register via Evanced (our regular event registration software).
  • On the day of the event, the program presenter emails attendees a video introduction as well as a PDF with resources, content, and activities to do at home.

Innovation Academy Content

The challenge with tech programs at home is coming up with tech ideas that only use technology the average family is likely to own–essentially, a computer and a smartphone. Coding was an easy choice, but so many of my regular in-library programs rely on physical technology (3D pens, 3D printer, Bloxels, various robots, etc.).

Augmented Reality just involves a smartphone–something that many people may already own (or at least those people who are signing up virtually for a virtual event).

I wanted to make this program a bit more focused with activities that build based on your knowledge and age–starting with defining the concept, moving on to exploring the concept, and finally creating something on your own.

This was a great plan until I spent way too many hours trying to find a tool that allows kids to create their own Augmented Reality apps or games. This feels like it should exist, and it does in a few forms, but most of those forms involve (1) apps that are outdated/don’t work with the newest Android/Apple updates, (2) software that costs money, or (3) apps that are in development by Princeton and will be SO COOL in three years.

To allow for that “create” portion of the program, I expanded the program topic to “Augmented and Virtual Reality.” While you can’t explore virtual reality without a headset, you can create some cool virtual reality tours with Google that can be made and shared without needing a headset. Is it as cool without a headset? No. Does it still get the point across? Yes.

Just like last time, I provided an instruction video for participants:

Participants can watch the video, or they can move straight to the packet, included below. It covers the concepts reviewed in the video, and also provides a written explanation of the resources and tutorial shown in the video.