Tag Archives: library program

Virtual Program: Pokemon Week

Last week was an extra layer of busy for me. Each summer for the last three years we have had a Pokémon event. Typically, our Pokemon Party lasts about two hours, has about 200 attendees, and includes trivia, BINGO, crafts, tech, snacks, card trading, and more. The 2020 Pokémon Party was on the calendar…and then COVID happened. Even though this event typically relies heavily on in-library activities and the shared love of a few hundred Pokémon fans in one space, I knew this was one of my must-make-virtual activities.

Pokémon Party turned into virtual Pokémon Week, mostly hosted through Facebook Live. This platform creates some limitations, but it has been our go-to location for most of our virtual programming (and we do still see a lot of familiar faces on there). I created off-Facebook versions of these programs to allow for non-social-media users to also join in on the fun.

Attendance was strong at these events, with 60 active participants in both Trivia and Guess that Pokémon, and about 40 active participants at BINGO.

In addition to all of the shared content below, I also had these three links available for each event:

Day One: Pokemon Trivia

Very similar to our in-person trivia (except no prizes and easier), our virtual Pokemon Trivia included 20 questions. This was created in PowerPoint and presented using Facebook Live’s screen share tool. Due to the setup, my computer screen was the PowerPoint file, so I had a coworker typing answers to comments, and I verbally responded to some comments after seeing them through the livestream on my phone. Audio and video quality are a big deal as we move farther down the path of virtual programming, and I will never doubt the value of my lovely Yeti microphone (I actually like my voice when I listen back to a recording. I didn’t think that was possible.).

Video of Facebook Live Event:

Same Event on YouTube: The same trivia content can be found in the YouTube video, though this was created for this platform so the extra content is a little different:

Certificate: At the end of the trivia event, we provided a link in the comments to a printable Trivia Master certificate:

Additional Links:

Day Two: Guess that Pokemon

During our in-person event, this is a passive station with images on the wall that attendee’s identify, self-score, and then pick-up a small prize (like a button or bookmark). I made this another trivia-style event.

Certificate:

Additional Links:

To Make Your Own Character Shadows: I used Microsoft PowerPoint, though this should work in any Microsoft tool (and most image editing software):

  • I found most of my Pokemon images here, though any image without a background can be edited this way.
  • In PowerPoint:
    • I pasted the image.
    • Right clicked on the image and selected “Format Picture.”
    • In the new options to the right, I selected the fourth image in the new toolbar, “Picture.”
    • Changed the “brightness” to zero. The image is now solid black.

Day Three: Pokemon BINGO

Pokemon BINGO was a different virtual adjustment–attendees were able to see me this time! There was an extra “step” here–attendees needed to download Pokemon BINGO cards ahead of time and either print them out or play virtually (like in a paint style program).

Video of Facevook Event:

Downloadable BINGO Cards: 100 unique downloadable Pokemon BINGO cards, plus instructions to play at home.

Certificate:

Additional Links:

Day Four: How to Draw Pokemon

We wrapped up our Pokemon week with our first virtual presenter for the summer, cartoonist Steve Harpster. He taught kids how to draw cartoon-style versions of a variety of Pokemon!

Innovation Academy: Virtual and Augmented Reality

I’ve been part of my library’s virtual storytime team for the last few months (and into the summer). Last week, I had a chance to dive into school age programming again with another virtual Innovation Academy program.

This was my second foray into a virtual Innovation Academy program. I received zero feedback from the first program or from this program, so I have essentially no idea what patrons thought of either event, or if they even opened the documents I sent. So it goes with virtual programming.

Read more about the how, why, and pros and cons for this particular program series in my last post on this topic: Virtual School Age: Coding.

Some details on how this series works:

  • Program materials are designed and curated for ages 6-11.
  • Attendees register via Evanced (our regular event registration software).
  • On the day of the event, the program presenter emails attendees a video introduction as well as a PDF with resources, content, and activities to do at home.

Innovation Academy Content

The challenge with tech programs at home is coming up with tech ideas that only use technology the average family is likely to own–essentially, a computer and a smartphone. Coding was an easy choice, but so many of my regular in-library programs rely on physical technology (3D pens, 3D printer, Bloxels, various robots, etc.).

Augmented Reality just involves a smartphone–something that many people may already own (or at least those people who are signing up virtually for a virtual event).

I wanted to make this program a bit more focused with activities that build based on your knowledge and age–starting with defining the concept, moving on to exploring the concept, and finally creating something on your own.

This was a great plan until I spent way too many hours trying to find a tool that allows kids to create their own Augmented Reality apps or games. This feels like it should exist, and it does in a few forms, but most of those forms involve (1) apps that are outdated/don’t work with the newest Android/Apple updates, (2) software that costs money, or (3) apps that are in development by Princeton and will be SO COOL in three years.

To allow for that “create” portion of the program, I expanded the program topic to “Augmented and Virtual Reality.” While you can’t explore virtual reality without a headset, you can create some cool virtual reality tours with Google that can be made and shared without needing a headset. Is it as cool without a headset? No. Does it still get the point across? Yes.

Just like last time, I provided an instruction video for participants:

Participants can watch the video, or they can move straight to the packet, included below. It covers the concepts reviewed in the video, and also provides a written explanation of the resources and tutorial shown in the video.

Virtual Innovation Academy: Coding

I’ve been part of my library’s virtual storytime team over the last month, and today, it is my turn to expand into virtual school age programming, with an online adaptation of my Innovation Academy programs.

About three years ago, I started the Innovation Academy programming series because of a technology grant that gave us about $5000 in tech ideal for ages 8-11. The program series was popular, as anything with technology seems to be, but after a few years I grew close to burnout with tech. I was one of the only staff members interested in tech programming, and I felt obligated to keep creating it since there was a patron interest.

We had a mixed audience at each Innovation Academy program, which made it difficult to plan. I couldn’t move on to advanced content because at least a third of every program’s attendees would have never used any kind of tech before. Another third would have come to every single tech program I had done in the last 2-3 years, and they would quite loudly complain that they had done this activity before. The other third would be some combination of the previous two, while also regularly letting me know that they had more advanced tech at home or at school. Oh, and there were also the kids who were too young to be in the room and couldn’t read (and didn’t have the patience to try to work through any kind of problem solving).

Luckily, last year, our department divided up the Innovation Academy program series, expanding its content to cover more than tech but also expanding the staff who ran the program. This gave me a much-needed technology break, and while I can’t say I am ready to jump back into monthly tech programs, I don’t mind the occasional offering, and I definitely don’t mind trying to translate that content to a new medium–online!

My library decided to approach school age programming so that:

  • Ages are expanded–all programs have materials for ages 6-11.
  • Attendees register via Evanced (our regular event registration software).
  • On the day of the event, the program presenter will email attendees a video introduction as well as a PDF with resources, content, and activities to do at home.

My first Innovation Academy program goes live today, so I don’t know what the patron feedback will be. Four days before the event, we already have 60 sign-ups, which is fantastic! Our first school-age event from last week, virtual Young Engineers, received a great response from virtual attendees, so I’m hoping that pattern continues.

Innovation Academy Content

This session’s intro video is below. It is boring. I’m going to work on ways to make it more engaging–including seeing my face talking–for next time, but I was determined to get this done this week, and double storytimes meant that reading my notes instead of talking was just easier.

Participants can watch the video, or they can move straight to the packet, included below. It covers the vocabulary reviewed in the video, and also provides four pages of coding resources for all levels of coders, from beginning to advanced, including unplugged, block-based, and text-based coding activities.

Pros and Cons

Obviously this format is different than standard library programming, and there isn’t too much we can do about that. Until we have a vaccine for COVID-19, our world is going to look different. Encouraging people to gather for entertainment purposes, while mentally helpful, is simply dangerous at the moment. Speaking personally, my life, my coworker’s lives, and our patron’s lives aren’t worth creating an hour’s worth of entertainment–or learning–right now. When stay at home orders are lifted, some people will run from their homes to any open location–that doesn’t mean we are obligated to amuse them at our own personal risk. Other people will stay home and prioritize their and other people’s safety.

Everyone will make their own choices, and virtual programming allows us to reach people in a way that is safe for everyone. Unfortunately, it means we will be missing people, especially those that need our services the most. I don’t have an answer for that, but I will say that in almost all cases, in my particular library, the people who are coming into our library to attend our physical programs are not the people who don’t have Internet at home. They may make choices about screen time limits that may make it hard to attend our virtual programs–and honestly, if you are able to stick to those limits in these crazy times, good for you–but they still have access if they choose to use it.

I don’t think temporarily moving our programs virtual is preventing our regular users from accessing the library. Figuring out how to reach those folks who could never make it into the library in the first place is a bigger question, and virtual programming may actually be opening doors instead of closing them. According to Pew Research, 68% of low income families use social media (with Facebook being by far the most popular tool). While I don’t have the statistics, I will bet that 68% of our low income families don’t visit our library regularly.

Obviously, no matter how I try to spin it, there are still cons to online programs. They feel impersonal. I can’t adjust a program based on a participant’s response. I can’t lead them through a problem the same way I could in person. I can’t give them physical items to work with and explore, from robots and 3D printing pens to even simple craft materials. I don’t even know how many participants opened the files I sent or actually did any activity. People could really struggle with what I provide, or simply not like the format, and I may never know.

To end on a positive note, however, there are small good things to focus on too. So many of those reasons that I was burnt out on tech disappear here. I can provide activities and resources for all ages and abilities–from those preschoolers sneaking their way into school-age programs to the attendees that have been coding for years. I’ve got you all covered.

Online programs can promote family engagement in a way that in-library programs can promote peer-to-peer learning. Adults learn about fun ways they can connect with their kids without having to spend money on robots and 3D printing pens and craft supplies. Programs can be completed whenever is convenient for a family–as soon as an email is distributed, after work is done, over the weekend, a year from now. If the baby is super grumpy, a family doesn’t have to worry about leaving the house and arriving 30 minutes late. If a kid is really, really, really bored with Scratch, they don’t have to yell that at the top of their lungs in a room of their peers–they can just try Code Combat instead.

I want to get these kids back in our programming space–I miss them. I miss watching them grow up over the last few months, and possibly over the next year. Virtual programming provides us a bit of everything–while we don’t always get to see the kids, we still get to connect with families, share some cool learning opportunities, and connect our patrons to the ideas, interests, and passions that matter to them. Just with a little more distance between us and them.

Reader’s Theater

I am not a theater person. That isn’t entirely true–I love watching productions. However, I am not a fan of performing in them, nor do I have any background in theater or drama club beyond that one play in middle school and a scattering of elementary full-class productions. Even with all of that, For unknown reasons, within days of starting my current job, I was told I would be the partnering librarian for the monthly reader’s theater program.

Fifteen kids ages 8-12 attended a one-hour weekly rehearsal for three weeks followed by a performance for family and friends during the fourth week. We would take a two week break, and restart the cycle with a new set of scripts and (potentially) a new batch of kids.

This program has grown on me, and evolved, over time. It is still quite bare bones for a theater/acting program. I only see the attendees for three hours ahead of performance day, and this program has no budget beyond the folders that hold their scripts and a roll of masking tape. However, the kids enjoy the program, the simple structure works for me, and the low budget makes this easy to replicate.

Before the Program

Most of my work takes place before I see the kids the first time. Personally, I don’t use standard “reader’s theater scripts” that you can find on Google–they often feel forced or aren’t as fun for my 3rd-5th graders. Instead, I look for funny picture books that can be adapted to a reader’s theater style performance. I also have a stash of old Zoom Playhouse Scripts. The Zoom website is no longer available, but some of these can be transcribed from YouTube videos.

Some of my favorite picture books I’ve adapted over the years include:

I’ve also been creating a jokes script that all the kids can perform in at the same time (mostly pulling from the Just Joking series).

I plan for a full group of 15 kids. Not every kid is in every play. I select scripts that allow for 60 parts total (four per reader). Many picture books allow for multiple narrator roles, allowing me to tweak scripts to fit the number of parts I need to reach 60.

Once I have all of my scripts, I print them all out and highlight the appropriate lines for each part. Then, the sorting begins.

I sort scripts into folders before the first rehearsal. Kids then randomly select a folder without knowing what parts are inside. This doesn’t let me control which performers get which parts, but it does allow for scripts to be more evenly distributed and leads to less arguments from kids (and parents) about favoritism.

To break scripts down into folders, I try to aim for the following:

  • 4 scripts per folder
  • At least 1 script that is a “lead” role (more lines)
  • Not all parts in one folder are narrator roles
  • Folders generally stick to one “gender”. I try to use gender neutral names when possible, but if I am stuck with a few more obviously gendered parts I try to keep them together. (I was so proud of my group this last round–this was the first time that we had boys as Cinderella and girls as Princes and not one complaint or argument about switching parts from kids or parents.)
  • If possible, spread scripts out based on the chosen performance order (not all scripts are at the beginning or end)

After (or during) the script organization process, I create the performance order. Once that is set, I create labels that list which scripts are in a particular folder as well as a second label listing the performance order. Both labels are put on the front of each folder, and then the folder is filled with the appropriate scripts, in performance order. I use three-prong folders, so scripts are hole-punched and inserted into the prongs.

Some other practices to make script assignment smooth:

  • Scripts are all labeled with a letter.
  • I create a master sheet for me, organized by play, labeling which scripts have which parts. Eventually, I change script letters to the name of the performer. This helps a ton when 15 8-11-year-olds are paying zero attention to which play comes next.
  • I have a jar on hand with the names of each kid inside on a separate slip of paper. If someone is absent, I pull a name out of the jar to evenly distribute extra parts.

Reader’s Theater Program

Each Reader’s Theater session follows the same 4-week structure:

  • Week 1: Intro to Reader’s Theater, Basic Stage Terminology, Random Script Distribution, Rehearsal of First Half of Scripts
  • Week 2: Script Folder Exchange (optional), Rehearsal of Second Half of Scripts, Practice any scripts from week 1 that now involve props or a lot of entering and exiting
  • Week 3: Full Rehearsal
  • Week 4: Performance for Parents

Before the kids arrive, I set up our stage, by running a piece of masking tape to block off a chunk of the room. This is the easiest “stage” creation, and everyone understands the distinction.

The first three weeks begin with a theater game, normally either Bippity Bippity Bop or Splat. I’ve never been too successful with other theater games. Normally only 2-3 kids out of 15 are actual current or future “theater kids”, and at least a few will shut down if I try to get them to dance in front of their peers or do something that could be seen as embarrassing. The kids are generally already full of energy after school, so I also avoid any game that encourages running as it is hard enough to get them to not do that on their own.

We only rehearse one script at a time, so the kids who are not currently practicing are welcome to watch and give feedback, or they can explore some busywork packets–mad libs, dot-to-dots, kawaii coloring sheets, Captain Underpants Name Changer, etc.

On performance day, kids enter our Activity Center first for one last talk through before we invite friends and family inside. I give them a hodgepodge of cheap dress up items we have on hand to help them get the theater vibe and feel a little bolder when performing in front of a crowd. I introduce the performers to the room, and we run through our scripts for our audience.

Once the initial work is complete, this program is easy to setup and roll out each week, with little prep needed week-to-week. I currently run this program once a year (instead of monthly), and while I don’t see this as strongly with the less frequent programming, there is a notable improvement in the kids reading skills and confidence reading out loud over the course of the month. It also fills a gap in our programming–we regularly offer tech programs and quite a few art programs, but there isn’t an alternate offering that fits that “performing” space. Between helping interested kids test out their stage skills on an easy audience and the direct connections to reading fluency, Reader’s Theater is always a winner.

Innovation Academy: Coding 101

The Innovation Academy series began as monthly tech programs for kids ages 8-11. Since then, it has evolved into a series that lets school-age students explore different skills, art forms, technology, and more. One of my favorite program themes is Coding 101. In just an hour, with kids with a wide range of coding skills, we covered the basics of block-based coding and how computers work.

Learn about how I made this program virtual in this post.

The PowerPoint I used during this program is below:

Inside of a Computer

We started by talking about how computers work. I have an old computer tower and some extra parts from our computer services department. We discussed what each piece did. The kids loved getting their hands on all of the small parts and looking at them up close.

Eventually, our conversation shifted from hardware to software, which led us to coding.

Group Coding Practice – Jelly Sandwich

After talking through some coding vocabulary, we discovered key coding concepts by completing a group activity. I was the “robot” and the kids told me, step by step, how to make a jelly sandwich.

Things quickly got quite ridiculous. The kids always seem to start this activity by telling me to “get some bread” or “open the bread” which leads to me promptly tearing open a bag of bread in a way that causes bread slices to fly everywhere.

Afterwards, we discussed how this activity connects to the coding practice they will be doing later. The kids catch on quickly to coding skills such as having to be very specific and learning that they will spend time making and correcting mistakes–and that is okay.

Activity 1: Drawing with Dash

I have been presenting fewer technology programs lately. I’m burnt out on them, and I think a lot of my growing disinterest is doing the same activities over and over again. My regular kids get bored, and so do I. We can only do so many obstacle courses. There are only so many challenges that the kids find fun that also work well for a mixture of kids with differing abilities. Every program, I have those few kids who have attended every one of my technology programs, mixed in with those kids who have never heard of the word “coding.”

This month, I pulled out an activity I have done before, but with a bit of a twist. We used Dash robot LEGO connectors and rubber bands to build a marker attachment for Dash. This takes a majority of the activity time, though there is always that one group that eventually realizes that two rubber bands will work just as well to hold a marker in a standing position as the most elaborate LEGO arm.

After attaching their marker, kids then pulled a variety of drawing challenges out of a jar. They used the Blockly coding app to try to create everything from letters to simple shapes to more elaborate and ridiculous creations (like a sloth or a banana–which end up with some interesting pictures).

Activity 2: Sphero Bocee Ball

This was a first-time activity for me and a smash hit with attendees. Kids worked in pairs to play an abbreviated version of bocee ball. The goal: get your SPRK+ robot as close as possible to the center of the target as possible.

All teams started in the same place. Once the game started, no one could stand in the playing field or physically touch any robots. Robots can hit other robots, (hopefully) pushing them away from the target. Robots can only be moved via code through the Sphero EDU app.

Each round was timed carefully to keep things moving.

Pairs had two minutes to practice their strategy and familiarize themselves with block-based coding via the Sphero EDU app. Giving the kids practice time was vital to let them realize exactly how far the robot could go in a short amount of time at a high speed.

The competing pairs played a round of rock, paper, scissors. The winning team decided whether they wanted to go first or second.

The team going first had one minute to finalize their code. After Team One’s turn, the second team then had another minute to work on their code.

We repeated this for three rounds.

Kids got very competitive trying to see who could get their robot closest to the center of the target (preferably knocking other robots out of the way in the process).

Happy Little Painters -Teen Programming

You may have noticed the retro uptrends lately. 80’s band tees and cartoons, scrunchies, vinyl records, fanny packs, and even the Walkman is releasing an updated version for it’s 40th anniversary. The past is alive and well in pop culture and teens are living for the nostalgia…..even if though they weren’t around for the orininals. One case in point is Bob Ross. He is everywhere. There are Bob Ross puzzles, Bob Ross tee shirts, Bob Ross board games, Bob Ross Halloween costumes, and of course Bob Ross library programs. 

I have successfully run Happy Little Painters, a Bob Ross inspired teen painting programin two unique ways with registration filling up in a matter of days. (I prefer to run programs that do not require registration, however when there are specific material needs I have to know how many kiddos I’ll have coming in.) 

My first Happy Little Painters program took place over the summer out on the front lawn. Each participant received a canvas panel, a paint palette, their choice of tempera paints to use (I always use tempera paints for teens because someone always winds up painting themselves, their friends, their clothes, or their friend’s clothes), a brush, and a cup of water and were let loose to sit on the disposable tablecloths I laid out in the various shady places of our lawn. 

There were no rules on what they should paint, but were encouraged to paint what was around them or use it as inspiration. We have many happy little things that can be seen from the front lawn: trees, flowers, clouds, CVS…. and a lot of happy things were created. At the end of the program each teen was able to take home their work and also got a pin for participating.

The second time I ran Happy Little Painters, we were indoors. I started the program watching the intro and 5 minutes of an episode of The Joy of Painting  to show how quickly speed painting actually goes. I then kept a still of the end picture frozen on the screen and allowed everyone  to create at their own pace trying out their own techniques in recreating the picture. 

Most followed the plan and created a scene reminiscent to the original, however there were a few teens that wanted to create original pieces of art. (While not following the idea of the program teens painting to the beat of their own drum were still actively participating and I am not one to dissuade art, expression, or participation simply because it wasn’t the “assignment”) At the end of the program each teen, once again, got to keep their art and also received a certificate for participation.

Since running these programs I have learned that the Bob Ross company is very litigious about the use of the name Bob Ross and the phrase “happy little trees”, so I foresee a title change going forward with additional programs of this vein for me. However, Bob Ross was not mentioned in any marketing for the program. I was vaguely dressed like a certain bearded, afro-ed, painter of yesteryear and spoke in a more peaceful, dulcet tone than my own voice, but I find painting brings out the more meditative side to me anyway… and really, who doesn’t rock a permed wig to work occasionally?

Baby Shark Storytime

Baby Shark is popular. I know this. I use the song regularly in my storytimes for all ages. However, I don’t think I realized how popular until I had 185 kids and adults crammed in our programming space for Baby Shark Storytime.

Like many libraries, we are generally short-staffed on the weekends. While we provide a weekly Saturday storytime, many of our other popular programs, especially for the 0-5 crowd, take place on weekdays. This works better for us, and those events still get large crowds, but working parents do not often get a chance to attend these party style events.

This was my second Saturday Tales @ 10 “takeover” (read about Mother Bruce Storytime to learn about my first one). I like using this programming slot for a bigger event because you have a guaranteed built-it audience (our regular weekend storytime attendees), and you also provide an opportunity to attract new faces to the library without having to ask for an additional staff member to work that weekend to cover your desk time.

Baby Shark Storytime was a celebration of all things Baby Shark. We had a shark-themed storytime followed by a collection of shark activities in place of our regular free play.

My storytime powerpoint is available below:

Baby Shark Storytime

My storytime followed a very similar structure to our standard family storytime. I tried to not make everything Baby Shark related so that parents wouldn’t pull their hair out (though, surprisingly, I think this just confused parents).

Opening Song: I Wake Up My Hands by Rainbow Songs

Opening Rhyme: Open, Shut Them
Open, shut them; open shut them.
Let your hands go clap, clap, clap.
Open, shut them; open, shut them.
Drop them in your lap, lap, lap.

Walk them, walk them,
Walk them, walk them,
Right up to your chin, chin, chin.
Open your little mouth,
But do not let them in!

Book: Bedtime for Baby Shark
This baby shark title has some easy to replicate hand motions without just singing the song (which we will get to) as a group in book form.

Song: Row, Row, Row Your Boat by Old Town School of Folk Music

Fingerplay: Two Little Sharks
Two little sharks in the deep blue sea.
One named Luna and one named Lee.
Swim away Luna, swim away Lee!
Come back, Luna, come back Lee!

Action Rhyme: Slippery Fish
Slippery fish, slippery fish, swimming through the water.
Slippery fish, slippery fish, Gulp, Gulp, Gulp! (clap)
Oh no! It’s been eaten by a…

Continue with: Octopus, Great White Shark, Humongous Whale

Magnet: Five Sharks in the Bathtub
One shark in the bathtub
Going for a swim
Knock, knock (clap twice)
Splash, splash (slap knees twice)
Come on in! (wave)

Book: Shark in the Park

Music: Baby Shark! by Pinkfong

Magnet: Five Little Fishies
Five little fishies, swimming in the sea.
Teasing Mr. Shark — “You Can’t Catch Me!”
Along comes Mr. Shark, as quiet as can be…
And (claps) SNAPS that fishy right out of the sea!

Closing Song: Shake Your Sillies Out by Rainbow Songs

Activites

After the storytime, many parents bolted because 185 people in a room meant for 75 is a lot.

But for those folks that stayed, we had some activities in the room as well as a scavenger hunt around our youth department.

Shark Fin Hats

Since this was my “easy” craft, it ended up being a bit more complicated than I would have liked. Each headband required 2-3 grey strips of paper–1-2 for the standard headband and another across the middle that the grey shark fin would be attached to. A standard shark fin shape was printed on grey cardstock to create the fin.

Shark Clothespin Puppets

The more complicated craft. Kids colored their own shark prints (found here) to make moveable shark clothespin puppets. I tried to have folks use glue dots instead of bottled glue to attach the sharks to the clothespins. That wasn’t the best idea, as they didn’t stick very well.

Pin the Fin on the Shark

This is exactly what it sounds like. Kids played pin-the-fin-on-the-shark with our lovely Baby Shark banner print from our marketing department. They received a button made on our button maker afterwards.

Feed the Shark Bean Bag Toss

This game was designed to be a standard bean bag toss game. Kids threw our toy fish into the shark’s mouth. They received a sticker after a successful throw.

This sort of worked out as planned, but essentially became a fascinating activity for our younger kids (ages 0-2) who just wanted to pick up the fish, put them in the shark’s mouth, take them out, put them in the basket, and dump them back out. Since this activity seemed to work best for the little kids, this helped the flow of the room since the older kids focused on the crafts.

Baby Shark Scavenger Hunt

Our last activity was our Baby Shark scavenger hunt, which got parents and kids out of our cramped programming space and into the youth department. After completing the scavenger hunt, each kid received a Baby Shark bookmark. Download the scavenger hunt here and the printable images here.

Science Baby!

Before there was Play & Learn, there was the idea of Science, Baby. A presentation at an annual ALA Conference by Brooklyn Public Library about their Science Baby! program opened my eyes to how much more babies can do than what many baby storytime outlines imply. Babies are so much more than passive observers–their brains are developing faster than they ever will for the rest of their lives–combined. STEM concepts do not need to be limited to older children. In fact, babies are the perfect example of little scientists as they learn everything about the world:

Poster from Nerdy Baby

My own Science Baby! program finally became a reality during our winter storytime break in late December. Seventy babies and adults joined me for a morning of baby play with a STEM twist.

Activities were broken down into a few rough categories. They included:

Some of these stations just involved putting out an item, like mirrors for mirror play. Others involved some ahead of time creation, like the sensory bottles. Still more involved in-room setup, like attaching sticky contact paper to the wall and building the pool noodle counter by stringing pool noodle pieces to string tied between two chairs.

Each station included a front and back laminated handout explaining the value of the particular activity, what little ones are learning, conversation starters, and vocabulary to stretch conversations with little ones.

We had many older siblings join in the fun as well, particularly enjoying all of the building activities. The sticky contact paper, baby pool play, bubbles, pom pom drop, and sensory bottles were the most well-loved activities.

Most families stayed for about 45-50 minutes. I’m looking forward to bringing this back again someday!

Frozen Sing Along & Celebration

Whether you personally have children or not, it is impossible to work as a youth librarian and not be aware of the Frozen phenomenon. I am a Disney fan, and I have been waiting for the release of Frozen II since I started this job three years ago. I’m not kidding–I had the date for this program reserved in our meeting room scheduler for well over two years before the program finally occurred.

My library had hosted Frozen movie watching parties in the past, but I wanted to try something a little different. At the time this program was planned, I was still reeling from the Paw Patrol Program of 2019, when we had 300 people lined up outside of the building and around the corner to enter our Friday morning Paw Patrol event. Our meeting rooms, with stations set up inside, can not accommodate that many people. With those numbers in the back of my mind, I was definitely nervous about what a Frozen program would bring on a Saturday afternoon a week before the release of Frozen II.

To prepare for crowds, I structured this event much differently than other fandom based programs that I regularly run. The afternoon ran as follows:

  • 1-5 pm: Frozen Activity Stations in Youth Dept.
  • 2-2:40 pm: Frozen Sing-Along & Celebration Option 1
  • 3:30-4:15 pm: Frozen Sing-Along & Celebration Option 2

Frozen Sing-Along & Celebration

The star event was my performance–and yes, this was as close as I have gotten to a “performance” in a program–retelling the Frozen story in about 30 minutes with jokes and songs scattered throughout. The same show was presented twice during the day, to audiences of about 120 people each.

Technology

I relied heavily on technology to make this program work (which, as expected, worked flawlessly for the first program and exploded in fire like Kristoff’s sled for the second).

Two laptops were connected to our meeting room’s overhead projector. One was set to my powerpoint (included below) and the other had the Frozen Sing Along DVD set up. Under bonus features, the Sing Along DVD lets you jump right to the start of each song and takes you back to the song selection menu when finished.

Our projector remote allowed me to toggle between the two laptops with the press of one button. Essentially, when it was time to move into a song, I would continue spieling as I approached the laptops, would select the song on the second laptop, and would then press the button to change inputs on the remote. By the time the projector caught up, the DVD had as well, and the song was beginning. When I was ready for a song to end, even if I wanted to cut it off early (like after the part where the parents die in “Do You Want to Build a Snowman”), I changed the input back to the other laptop. My powerpoint appeared on the screen again, while the song played on without sound on the other laptop, invisible to patrons, and returned to the menu screen by the time I was ready for the next song. This structure worked well throughout both performances until my HDMI cable decided that it didn’t want to play sound anymore.

I imagine that explanation isn’t entirely clear–please reach out or comment below if you want to talk through this more.

Presentation

The “show” involved me bumbling through a retelling of Frozen, sometimes getting things very wrong–such as forgetting that Kristoff exists or the entire ending to the story–and sometimes cracking jokes made for parents (such as the trolls making the excellent decision to terrify a 6-year-old Elsa by telling her that her powers are extremely dangerous, but not offering her any help with them when they obviously can do magic themselves).

I used the PowerPoint below to move through the storyline, breaking for most Frozen songs as they occur. Download here.

I’m not going to upload by script here, as I didn’t entirely stick to it, and I think it makes things more confusing, but if you would like to talk through what I did, please comment below.

Frozen Activity Stations

Meanwhile, before, during, and after my presentations, the youth department was covered with snowflakes and Elsas and included a collection of Frozen activity stations.

These were intentionally kept as low-key as possible, in an effort to not completely overwhelm our two youth librarians working in the department. Teen volunteers helped throughout the afternoon as well.

Frozen Scavenger Hunt

Visitors completed a scavenger hunt to track down a collection of Frozen characters. Scavenger hunt sheets and characters can be downloaded here and here. They received a sticker at the youth desk upon completion.

Elsa Crown Craft

Girls and boys decorated gorgeous Frozen crowns. I printed the crown outline on blue glitter cardstock from Amazon, and pre-cut the crowns. Adults and teen volunteers measured ribbon to tie to both sides of the crown to fit to their child’s head.

Sven Reindeer Antlers

Kids also had the option to make Sven Antlers, which were loved by many attendees (there were also some interesting crown/antler mashups).

Pin the Nose on Olaf

Finally, we had a Pin the Nose on Olaf activity that resulted in getting a Frozen bookmark. Due to some teen volunteer mishaps, this activity did not run according to plan, but we did end up with extra Frozen bookmarks to distribute for days afterward to many happy children.

Wonderworks: Animals in Winter

Occasionally, I get the opportunity to fill in for other regular storytimes at my library. I don’t often have the chance to work with preschoolers, but last week I presented our weekly Wonderworks storytime. This STEM storytime is designed for ages 3-6 with a collection of station-based activities afterwards allowing attendees to explore that week’s theme.

Whenever I get a chance to present Wonderworks, I typically connect the theme to animals. Last week, we talked about what animals do in winter, particularly hibernation, adaptation, and migration.

There are many great books on this topic, but I was right in predicting that my audience would be young (it was the Wednesday before Thanksgiving, and we had a ton of first time families and mostly children that were either 2-3 or 7-8).

We used a big book to read Sleepy Bear by Lydia Dabcovich. While the book is quite simple for the intended age range of this program, we were able to talk about the illustrations and the behaviors of many of the animals on the pages. We had a lengthy conversation about how we know the seasons are changing, and what we saw in the pictures that reflected that.

The flannel rhyme “Five Little Penguins” was definitely the hit of the storytime. We didn’t get to the book Mother Bruce, which we were going to watch via the Weston Woods video, due to lack of time, which I expected.

My full storytime outline is below.

Wonderworks STEM Stations

After storytime, folks were welcome to participate in a variety of activities that allowed them to further explore that week’s theme. These included:

Animal Tracks in the Snow

I cut out accurately-sized outlines of a polar bear track, deer track, raccoon track, and bird track out of thin foam. Attendees used markers on white butcher paper to trace and color in animal tracks in the snow, with the option of practicing writing skills by writing the name of the animal beside the track they made.

Blubber Experiment

Whenever possible, I like to include a small “experiment” in Wonderworks station-based play, where kids can learn more about a topic, make a hypothesis, and then test their hypothesis to see if it was true.

This week, we learned about blubber. We talked about this briefly during storytime when we talked about how animals, like polar bears and penguins, adapt during winter.

A coworker brought me a small bag of ice just as station play was beginning, which I dumped into our pre-set bin of water. Three kids at a time stopped by my station. They put their hand in the water and determined that it was, in fact, cold. We talked about how many winter animals in the Arctic and Antarctic swim in much colder water than this every day.

They then could test out three possible blubber substitutes–cotton balls, powdered sugar, and shortening. Quart sized ziploc bags were lined with each substance, and another quart size bag was placed in the middle inside-out, with the bags duct taped shut. That way, the child’s hand was protected from both water and the blubber substitute.

This is where science failed me–according to the internet and my own tests of this experiment, shortening acts as the best insulator. For whatever reason that morning, all three substances provided the same amount of warmth. The idea of explaining blubber still worked overall, even if the specifics of the experiment didn’t quite work.

This was definitely a popular activity, though I did have to manage it the whole time, since water was involved and our audience skewed young.

Find the Goslings Scavenger Hunt

Ten goslings were hidden around our activity center, and little ones had to practice their counting skills to find them all.

Polar Bear Craft

Art is far from my favorite subject, but I like to include something art related in station-based play. I would have preferred something a bit more open-ended, but since I knew I would have to stay with the experiment station, I included an activity that was a little more straightforward in this polar bear craft.

Preschoolers practiced their fine motor skills by cutting out their own polar bears, and many got creative in coloring their bears and camouflaging them to match their backgrounds.

Polar Bear Craft printable outlines can be downloaded here.

App Play: Endless Alphabet

My last station incorporated technology. The Endless Alphabet app is definitely expensive ($8.99), but it is a high-quality app that helps little ones expand their vocabulary and practice identifying letter and recognizing letter sounds. During the storytime, we used the app as a group to talk about the word “camouflage.” Attendees were free to explore the app and and vocabulary words they liked. All ipads were locked to only allow access to that app.